using Godot;
using System;

public partial class NCamera2D : Camera2D
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		CHelp.addToGroup(this, nameof(NCamera2D));
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
		NCharacter cha = CHelp.getTeamCha(this);
		if (cha != null)
		{
			GlobalPosition = cha.GlobalPosition;
		}
	}
}
